blindfaith: (Default)
[personal profile] blindfaith
>PLAYER
NAME/HANDLE: Cherry
PERSONAL JOURNAL: [livejournal.com profile] chierii
ARE YOU OVER 16? Yes.
CONTACT: PMs prefered, but... Email: bassbuster474@hotmail.com, MSN: lyeina@live.com, AIM: CherryFlight (rarely on)
OTHER CHARACTERS:None.


>CHARACTER
CHARACTER NAME: Nanna
SERIES: El Shaddai. The game's official site contains the basic story.
CANON POINT: Chapter 8, after Ishtar's soul has found her and (presumably) Lucifel has seen to her safety but before the chapter is complete.
APPEARANCE: In the US-version portal on the game's official site, Nanna is the third from the left on the top row of the characters section. (Sorry, the site's layout makes it impossible to link to individual characters.)

PERSONALITY: Life is hard for a blind orphan girl raised by an oppressed resistance group. It's sink-or-swim, and Nanna swims. Powerfully. She never shows any sign of distress at her situation, and in fact, boldly wanders away from the Freemen's camp with her Nephilim friend (who she's nicknamed Neph because Nephilim can't talk) often, to seek out Enoch, the hero she's heard so much about. Nanna, like many children her age, has a tendency towards hero-worship, and is enamored by the legends of Enoch and the tales of the brave Ishtar, the woman who formed the Freemen and died fighting the dangerous Fire Nephilim.

The Nephilim, however, are monsters deserving of pity rather than hate, and Nanna is quite eager to tell Enoch that when she meets him. She genuinely feels bad for them and wants to see the Nephilim returned to nothingness from their existences full of pain. Despite her hero worship, she herself doesn't seem to consider herself worthy of being a hero, "understanding her place", if you will, and wanting to leave the hero to his work - as long as she can watch.

She can be brave to the point of foolishness, despite the dangers a Freeman faces in the Tower (the lack of Freeman information on Azazel implies that particular spy was found...). Her blindness doesn't seem to perturb her; she doesn't show any hesitation at wandering out, even without Neph. Even searching for survivors in a field of dead bodies. Her only open display of fear is, understandably, when she's actively being chased or captured.

With other people, Nanna is cheerful, forward, and innocently trusting (assuming they aren't a demon or Watcher), with a bit of an attitude. She has a chance of chastising Enoch should he miss a jump in the section where they first meet. She normally tells him, "Careful!" but there's a chance of, "Is that the best you can do?" instead. She's extremely devoted to the role models in her life: the departed Ishtar, her father-figure Sin, who leads the Freemen; and the prophesied hero Enoch, even going so far as to try to get ahead of him so she can watch him and staying near him for an entire year when he's incapacitated. It's likely that with so many powerful people around her, she'll find even more people to look up to.

Freeman-raised, Nanna is quite religious, in that childlike way of it being simple fact rather than a personal belief. Granted, in canon, it is fact, but she has no reason to believe it isn't fact elsewhere, or that there are "elsewheres" that would put this belief into question.

ABILITIES: The only supernatural inclination Nanna has at this point is being able to vaguely sense hidden supernatural entities. I assume this will be locked, however. Otherwise, Nanna is a normal ten-year-old, strength-wise. She's blind, so she has developed an acute sense of hearing, and, to a somewhat lesser degree, smell and texture sensitivity. She tends to walk barefoot for the sake of a better sense of the ground beneath her feet.

POSSESSIONS: Just her clothes on her back and jewelry and maybe a small pouch of food.


>PERSONA
MAJOR ARCANA:
LOVERS: For no other reason than association with Ishtar, really.

PRIESTESS: At her canon point, she is untapped potential, her awakening as the reincarnation of Ishtar just begun.

HANGED MAN: She will have to lose two of her role models to trigger her awakening and take up leading the Freemen against the Grigori.

SHADOW: She's too young to manifest one, but if she wanders into the TV World and gets trapped, the dungeon would probably resemble some gallery of heroes, statues and murals of tales lining the walls. But some sections of the murals would be blank or faded. There might be an empty pedestal where a statue might be. Of course, there wouldn't be much of anything but a confused and weakened Nanna at the end, considering she can't form a Shadow.

PERSONA:
[Lovers] Ishtar

[Lovers/Priestess/Hanged Man] Istahar (a woman the leader of the Grigori, Semyaza, lusted after and the mythological basis for this canon's original Ishtar, who was Semyaza's motivation for falling and betraying God in the first place), will use entirely healing and support skills, with some Light and maybe Ice later on.

[Priestess] Parvati

PERSONA ACQUISTION: Shaking the gas station attendant's hand, please! She doesn't have a Shadow to face.


>SAMPLES

FIRST PERSON ACTION, JOURNAL, OR PHONE SAMPLE:

Dear Mun Thread

Test Drive Thread 1 and 2

THIRD PERSON SAMPLE:

A step and a half, that's how long it was to the next seat. Nanna wasn't sure where she was or where she was going, just that the voice from somewhere else had called it "Yaso-Inaba", and now everyone heading there should get off. She hadn't been going there, but she didn't want to go wherever this thing would take her. She'd have more room to move on foot. She'd known she was moving, could feel it when they stopped, but she didn't remember getting on any kind of vehicle. It felt like metal, maybe like Azazel's floor. Step. Half-step. Next seat. Repeat. Someone behind her told her she was doing a good job, in that patronizing way that really said, "Why did I have to get stuck behind the blind kid?" It didn't bother Nanna. Some people were that way, and there were enough people that weren't to make it all okay.

She ran out of seats. Her hands followed the line of the handrail, bare feet following in slow, cautious steps. She could smell the world outside, and it didn't smell quite like Azazel's. There was something more alive about it, somehow. Was Neph waiting for her? The Nephilim never went far.

"Neph?" she called. She didn't hear the Nephilim approach her, there were none of their distinctive footsteps. There was an abundance of activity ahead, though, so she carefully felt her way across the gap and stepped off onto the platform. There were familiar and unfamiliar sounds and smells here. The bustle of people. Someone nearby was carrying something sweet-smelling. Chatter, people meeting and reuniting. Nanna carefully made her way along, following the majority of people that seemed to be heading away from where they'd just been. If there was another common exit, maybe Neph was waiting there.

Profile

blindfaith: (Default)
Nanna

February 2012

S M T W T F S
    123 4
5 67891011
12131415161718
19202122232425
26272829   

Style Credit

Expand Cut Tags

No cut tags
Page generated Apr. 4th, 2026 03:58 pm
Powered by Dreamwidth Studios